A board game is a wondrous accumulation of rules, signs and spatial arrangements. It is an ancient model for the symbolic stylisation of human behaviours. You can humiliate or ambush someone, albeit within the boundaries of a chessboard. You can have a run of luck, pushing out ahead of your rivals to claim your reward in a world of pawns, dice and almond counters. Board games are very interesting at the graphic design level. They call forth a world of their own, regulate the players’ perceptions and behaviour and suggest a scenario within which people can play roles according to their own insights.