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Department of Play

All these diverse angles opted for the diversity of graphic language, almost obscure that a great deal of the typographic mason’s occupation is devoted to the interplay of visual elements. Thus, my dear visitor, hop on and bounce through The Department of Play to unravel the value and fun of the element of play in design. After all, play is a loaded phenomenon. Games encourage the pursuit of a goal and stimulate interaction with uncertain outcomes. For the typographic mason, such games are taking place on a board divided by the seeming polarity of conventions and innovations. Herein, the mason is eternally engaged in an ongoing game with their commissioners, audiences and colleagues.

Playing indicates not only interaction but also comes with its own provisions, resources and conditions. Thus, games, from the oldest examples known to mankind to its contemporary (digital-) counterparts, accommodate unique and interesting visual languages. Regardless if the stakes are high, the act of play has the ability to titillate and manipulate participants into flows of engagement and response. Therewith it is not only the aesthetics of play that concern the typographic mason, but the acts of experimentation, participation and interaction too.

In this department